■ The 1st place in the “Asia Power Index” is the US, the 7th place in South Korea … What about Japan?While Korean games are at a standstill in China, Chinese games are shaking the Korean tea room market, the home of mobile games. This is the opposite of the situation in which Korean games dominated the Chinese market from the 2000s to the early 2010s. As of June 23, 6 of the top 20 Google Play game sales rankings in South Korea are Chinese games. According to the industry, Google’s top 10 sales average more than 170 million won (about 16.6 million yen at the current rate, the same applies below), and the top 3 is 270 million won (about 26.4 million yen) The above profits are being made. An official in the Korean game industry said, “There were about 200 Chinese games that entered the Korean market last year, but only one Korean game entered the Chinese market.” I’m making a lot of money. ” ■ China, which has absorbed Korean game know-how, occupies the living room market Tencent is not the only company that provides direct services in South Korea. The mobile game “Final Gear Heavy Warrior Princess” released by Chinese video content company “bilibili” on May 25 temporarily climbed to third place in sales of Google game apps in South Korea. With the exception of NCSOFT’s “Lineage M” and “Lineage 2M,” which have been number one and number two in this ranking for several years, they are virtually the top of the new releases in Korea. Initially, discussions were underway for Nexon to take charge of domestic services in South Korea, but it is said that Chinese companies have switched to providing services directly. Chinese companies also directly provide services such as “Miracle Sword” (operating company: 4399 Korea), 5th place “Rise of Kingdoms” (LILITH GAMES), and 13th place “Sangokushi Shinsen” (Qookka Games). It’s a game you’re playing.